Course contents

IMR200, Immersive media, 7,5 HE credits

Revision 6


This course combines theory and practice to introduce design, development, and research in immersive media. Theory is related to real-world applications and technical development. We will cover how immersive media works, what applications and real-world problems are suitably addressed with immersive media, and how such solutions may be developed using current technology. This includes current and emerging research in immersive media and discussions about the role of these technologies as they develop in our society. To provide a practical and experiential basis we will use Unreal Engine (a full featured game engine) to develop and prototype functional VR/AR applications targeting current VR/AR hardware.

In addition to lectures introducing the topics described above practical work in workshops and exercises serve to develop a familiarity with current tools. A group project provides further insight into how these tools can be used to develop practical and useful applications. Seminars provide room to further discuss the theoretical foundations of immersive media and to elaborate on the connections between theory and practice.